
Director of Software Engineering at Fidelity Investments
A local-first second brain for the Markdown notes already in your workspace.
MarketplaceAn engine for small, phone-first pixel games, with Tyrell, a minds engine, inside.
Docs



Writing software since 2005, from Flash games to more than a hundred client projects.
I lead two teams in fixed income:
Tools for the portfolio managers, quants and traders behind more than $2.5T in fixed income.
UI components and standards for all of fixed income engineering.
Built and led the team behind an operations and analytics platform for a Fortune 500 pharmaceutical company.
Custom software and consulting for a range of clients.
Instructed two cohorts of a six-month full-stack bootcamp.
Built software for more than 100 clients.
It started with a word processor and an orange screen.
Poking around the command line of my mom's Brother word processor, I found Tetris. I've been typing commands just to see what happens ever since.
At fourteen I had strong opinions about a James Bond game and a freewebs.com account. The site was very red, but it was out there, and that turned out to be the part that mattered.
Visual Basic class by day, and hours programming games at night after dishwashing shifts. Coming back as the TA and helping classmates through it prepared me to teach a coding bootcamp years later.
I started college studying game development, then switched majors for a path I could build a career on. It introduced me to databases and the business side of technology, and I’ve leaned on both ever since.
My last year at Plymouth State brought four new languages and Vim on purpose. My senior thesis was the first thing I built for real people, and the campus actually used it.